![]() ![]() Asset Bundles: Added: Added public API to specify the amount of memory reserved for the shared AssetBundle loading cache.Īndroid: Updated Android Logcat package to 1.2.3.Ĭode Editor: Updated to 1.2.4.Įditor: Updated to 2.6.10.Shaders: Enabling "Optimize mesh data" in player settings no longer makes the build process significantly slower. IOS: Reduce memory usage for small uploads in UnityWebRequest. Graphics: Reduced main thread hitching caused by Shader loading. ( 1352803)Įditor: Added support for duplicate component names to UnityEvent selection popup. ( 1338096)Īudio: Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks. Version Control: Added Plastic toolbar button to Unity editor.Īndroid: Add property API ( 1329232)Īsset Import: Improved loading performances of import settings for models with a lot of animation clips. Version Control: Added notification icon for incoming changes to Plastic toolbar button. Version Control: Added missing API documentation. Version Control: Added metrics for checkin actions. Version Control: Added metrics for changeset tab usage. Version Control: Added horizontal scroll bar to Changesets list for easier viewing. Version Control: Added empty checking message localization. Version Control: Added auto-login for SSO credentials handler. Version Control: Added ability to modify assets without checkout. Version Control: Added ability to allow empty checkin messages. See the package change list for full list. These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. WebGL: Video is not playing ( 1288692)Īndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1360901) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile: Build fails when there are 680 or more files in the Streaming Assets folder ( 1272592) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Graphics - General: RenderTextures break after switching window focus ( 1179935) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) ![]() ![]() Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) My models MUST be purchased directly from me.Įditing my models are permitted as long as they are still recognizable, if its been heavily modified and you do NOT own the liscence of any of the assets on the model thats considered stealing assets, all the assets I use are always properly credited and if you own the liscence to it you are permitted to use my version of it ( Unless stated otherwise, you do not have permission to use any of my edits commercially this is personal use only )Īll sales are final I absolutely do NOT accept any type of refunds.Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ( 1358059)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002) discord nitro boosting, paid discord server access, etc). This includes redistribution of my models through monetized model pools (paid access to databases of downloadable models) (e.g. Resale of my models is prohibited. Any monetary gain from distributing my models is strictly prohibited, including edits (by yourself or other individuals), direct resale, or being placed in paid gateways. If you wanna use my models for streaming on Twitch/Tiktok content or Youtube you have full permission as long as you own the personal liscence to the said model and credit me for the model. My models are specifically made for VRCHAT which means I do NOT allow anyone to use them outside the game, exceptions can be made but that has to be asked in private. Any edits of my models are to remain for personal use. Edits of my avatars cannot be made public or redistrubuted either. This includes: distribution to other individuals or groups of people, making the avatars and its contents public on your VRChat account, or being placed in VRChat world avatar pedestals. Models cannot be made public in any form. ![]()
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